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Krav Maga simplicity lies in the extraction of principles from the other martial arts!/Boaz Aviram

When you built a jargon of meaningful components that are the essence of hand-to-hand combat you are simplifying the learning so that students do not have to learn foreign language. However the true simplification in Krav Maga lies in its principles and tactics and training methods.

It is amazing that the whole picture of combat is much simpler than its components! When you need to have a training plan to respond to any possibility of hand-to-hand combat, you must not neglect any aspect of it. In addition you must prioritize your tactical approach under the constraints of human limits. However, rather than attempt to create a super human athlete and work on conditioning and strengthening his fitness, you would treat Krav Maga as an add on training purely for self defense!

How do you simplify many martial arts and theoretically all the martial arts that ever existed and those that have not been created as of yet and teach the essence of them geared to hand to hand combat in a 30 hour curriculum of which five hours are dedicated for warm up?

Resorting to the scientific approach is the modern way of trial and error by actually using other people's experience to draw conclusion. But in fact you need to have vision to see what most men do not see and trust your judgment that these patterns are indeed consistent.

Imagine you getting little uncomfortable as you see someone possibly trying to intimidate you, trick you into a fight where he would humiliate you for whatever purpose he plans for...


From now on, your mind would be alerted to keep him out of reach giving you enough valuable splits of a second required for your last resort Krav Maga trained chain of reactions. Your brains also constantly analyzing according to his position and dress and what he is holding if he has any reach to any other weapon and planning on your course of action accordingly. 

As we know many daily interactions with other humans are very common and it only takes one of them that appears to be a normal course of interaction to turn into an attacker and victim scenario!

So whats the essence? Well what is simplified version of H2H? Keeping your attacker under control!

When can I "arrest" my opponent? When he steps into your immediate territory or personal space. What is my personal space in that case? Little bit a distance greater than where he could lunge from with a fast kick, punch stab, slash jab. 

How do you measure it? You acquire the measuring skills in training! How do I ensure I will prevail? Plan on reaching his pressure points to control him first! But what if he has the same plan? Use the principle of virtual reaction time and efficiency. 

While he amasses momentum to lunge into the hotzone - you concentrate on short deflective motion and use his vulnerability to counter attack. What is his vulnerability? The limit of being able to deflect the counter attack on time because it is done at the exact moment that he is concentrating on punching you!

That simplicity is being hammered in details from many different angles and deliberated to the point you are not only sure that it works but it also works!

Analyzing the human physical ability to reach one another's pressure points, apply momentum of mass and speed to crush them, tear them, poke them or constrict them, analyzing the immediate debilitating effect, and always looking for what has greater potential to reach first and control first makes it not only easier to master, but gives you better rates of success. Learning how to deliver most efficient and effective impact, push and pull, defection, escapes, leverages, and being aware to the reaction time concept, the chain of defense(what danger human pose at each range as you close the gap)and the effect of destructive force manipulating pressure points gives you the edge! 

So its not about the front kick or round house or jab or cross or hook. Its about learning how to see the whole picture, learning about each component, and learning how do deliver impact and use push and pull under the constraint of reaction time. Constantly moving up to drill more complex hand to hand combat scenarios yet moving back to hammer the small components of it that makes the chain of reaction smooth.








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